Archive for Fan Fiction

A Brief (Once-A-)Fan-Fiction Interlude…

Posted in creative writing, stupidity, video games with tags , , , , , on February 18, 2014 by drayfish

[For anyone not a fan of Mass Effect, the following post will no doubt be mystifying.  Indeed, it’s likely that for anyone, fan or not, what follows will be completely baffling.  …And not particularly amusing.  But inspired by our recent return to the discussion of Bioware’s anticlimactic trilogy (and in no way using this as a lazy attempt to prolong my still having not produced that 2013 retrospective I promised …yikes), I wanted to return to a sarcastic fictional jab at the whole Crucible narrative of Mass Effect 3 that I penned a year or so back.  It is very, very stupid – and you have my sincere apologies.  Regular programming will soon resume…]

Crucible constriuction

‘CRUCIBLE PROJECT’ PROGRESS REPORT #75 (2186 CE)

TO: VICE PRESIDENT of CRUCIBLE CO HUMAN RESOURCES DEPARTMENT: Hal Von Billain

CC: iamnottheshadowbroker@shadowbroker.com

FROM: FOREMAN: Terence Props (Professional Builder, Contractor, Electrical, Expert in Weird Imaginary Alien Tech What Glows and Stuff)

*

Yeah, look, this is Terry, Lead Project Builder out here on the Crucible.  Look, I don’t want to tell you Alliance fellas how to do your job, but me and the lads, we’ve got some concerns, and the regular chain of command these days seems about as useful as an Elcor ballet school.  (…Yeah, sorry about that.  Sully warned me that joke wouldn’t land.)

The things is, you hired me not just to be some company yes man.  My crew do good work (you saw the Capital building we knocked up before those big cuttlefish came and lasered it all to ash), and you know we don’t stuff about doing half-assed work.  We do things efficiently, and we do things right.  That’s why you hired us.  (And not to talk out of school, but I saw the half baked job your Alliance crew did on that Normandy ship: half the consoles weren’t installed but the fish tank in the Captain’s room was a priority?  Sometimes you have to wonder who these senior officers are sleeping with.)

I know this Crucible doohickie is a big deal.  Enough of your Alliance big-wigs come around each day to strut (seriously, does that Hackett guy not have a real job or something?), so we get the picture: it’s important.  So then why is it that every time we put in for overtime, every time we ask for more funding, every time we make a suggestion about the way things are getting done, we get ignored?  I’ve sent plenty of memos like this, and seen no reply at all.

And I’m telling you: we have some major issues up here.  This place is a mess.  And unless something’s done about it, I reckon there’s gonna be a big stink when someone actually flips this nonsense on and tries to make the idiot thing work:

First up: floor space.  Now, I don’t know who drew up your designs (sometimes I think you found them in a whole in the ground), but you should see the wasted floor space we have going on up here on the top level.  Sure, there’s the big laser water-fountain in the middle, but aside from that, and the one elevator (that no one seems to be able to get working) there’s just two big long pathways that lead to nowhere and a boring old view out into space.  It’s big, it’s gaudy, and it’s almost impossible to heat.  Seriously: the central air up here is ridiculous.

My wife, Sal, she’s an interior designer, real professional (she’s even worked with some of the Quarian fleets), and she will tell you, straight up: it’s about using the surface area intelligently.  Mirrors.  Feng shui.  You don’t need to design the thing to fit into a football field.  I get the whole lets-make-it-majestic-so-that-the-whole-span-of-creation-can-impress-itself-upon-the-viewer-compelling-them-to-consider-their-place-in-the-universe-thing, but it’s a little on the nose, don’t you think?  And couldn’t we be using that space a bit more effectively?  Maybe have a gym or something?  A day care?  Three walkways on multiple levels that all lead to fixed points?  That’s ergonomically irresponsible is what it is.

Secondly (and maybe I should of started out with this, come to think of it): Health and Safety.  Put simply: we need to get some – because this place is a bloody death trap.

I don’t know how you lot usually built your freighters and your what-nots, but my teams like to do things safely, and a lot of what I’ve been seeing going on up here would make your hair stand up.

First things: I’ve been sending requisition orders about missing parts and unfinished flooring for weeks now, and I’m just not seeing any action.  Over on the blue side of the room (don’t even get me started on the ugly colour scheme) I’ve been requesting a panel for one console for weeks now.  I hope you realise that’s fully exposed electrical wiring there.  That’s actual arcing electricity shooting about all over the place – and no one is doing anything about it.  I can’t even get someone to bring us safety cones to wall it off.  A bit of tape.  A sign.

I mean, what if someone plunges their hands into there for some reason?  What if some maniac stumbles along and grabs hold of the handles?  (And why did they want handles?  Who thought that was a good idea?)  If some nutter did that – for whatever reason – you’d have a bloody lawsuit on your hands, quick smart.  In fact, two of my lads have already gotten a little close and got singed by it.  As we hosed them down and they were still convulsing they were talking all sorts of nonsense about ascending to the status of a god, leading an unstoppable armada of galactic monsters.  And that’s not fun!  That’s no good!  Two fellas who now think they are the overlords of a horde of weaponised abominations?  All that paperwork I have to fill out?  Heck no.

And that’s before I’ve even gotten to the Red side – which is just as bad.  Did you know that’s a main gas line?  That’s superheated fuel pumping through that console.  I don’t know which genius thought that was a good idea, but there’s almost no insulation, and I’m pretty sure I smell a leak.  If one of my guys decides to take a sneaky smoke break over there one time, the second they strike a match this whole damned place will go up.  Your whole Crucible, all that eezo you keep shipping up here (still no one can tell me what that stuff is for), your whole protective armada, the lot of it: up in a puff of some very radioactive smoke.  I wouldn’t be surprised if it nuked the whole Relay system.  It seems twitchy enough.

Oh, and by the way: you can stop sending all the EMSs.  We’ve got enough damned Electro-Magnetic Seismographs to last us until the next Reaper cycle.  I’m not sure whose bright idea it was to keep heading out into the galaxy to hunt for EMSs, but we don’t need them, and it’s just wasting time.  You know what we could use?  A freaking army.  How about you go drum one of those up.

Also, there’s this weird hologram that keeps floating about trying to get our boys to hurl themselves into the big green fountain of light.  He wants them to remake the universe in one gloriously self-immolating eugenic purgation, he says.  I think it’s one of those joke A.I.s you buy on the Citadel (the Macauley Culkin one if I’m not mistaken), but the damned thing is running rampant in our filing, and it’s really starting to creep out the lads.  Gets all tetchy if you shoot it in the head too.

So if someone out there in the Alliance brass can pull their head out of their collective asses and maybe send us a little help, I would really appreciate it.  So far the only one up here who talks any sense is that Kasumi woman – although I’m pretty sure she’s nicking all of my pens.

Signed,

Terry Props

p.s. – And by the way – the Racchni may not be our enemies anymore, but can you at least have a talk to them about conduct in the workplace.  I’m not sure what ‘sexual harassment’ means to a space bug, but they’re all hands.  …Well, feelers.

crucible blueprint

‘CRUCIBLE PROJECT’ PROGRESS REPORT #76 (2186 CE)

TO: VICE PRESIDENT of CRUCIBLE CO HUMAN RESOURCES DEPARTMENT: Hal Von Billain

CC: iamnottheshadowbroker@shadowbroker.com; selfawaregeth@wearelegion.com

FROM: FOREMAN: Terence Props (Professional Builder, Contractor, Electrical, Volunteer Fireman, Basket Weaving Enthusiast)

*

See, this is just the sort of response Sully warned me I’d get from you bureaucratic Mucky Mucks out there!  With your legalese and your penny-pinching and your blame shifting!

Have I been out to see the project?  I’ll tell you what, Hal Von Billain, I’ve been out here since day dot.  I was the first one to put up the original girder!  I lost a toe when that lazy Volus crew you sent us were clowning about on the gravlifts.  I’m the one who every day has to scare off those damned Keeper things with the garden hose before we get stuck in to work.  So don’t tell me which way is up in the cold, relentless vacuum of a pitiless universe we shall all hail the oncoming storm…

Sorry.  I mean: up.  Don’t tell me which way is up.

So I dare you come out here!  I dare you and all your buddies in financing and human resources to get out from behind your desk (where you all live) and get your hands dirty.  I dare you to come out here to the site, slip on some overalls, strap on a breather …and some gravboots (you’ll need those)…and a spinal harness (we’ve still not compensated for the screwy physics) … and maybe get inoculated (no one talks about it, but the Racchni do have some nasty parasites), and then you tell me that we’re not working our darndest to get this thing up and running.

(…Also, you’ll need to replace the majority of your organs with plastic counterparts – turns out that much eezo that close together is like standing inside a microwave.  Who knew?)

And if you have the gumption to do that, you’ll see right away that this is the most efficient, hard-working crew in the universe.  Certainly better than that clean-up squad you assigned to the Citadel after the Cerberus attack.  From what I’ve heard they’ve just been sweeping up the same broken glass for months now.  Apparently there’s even a fire in the Presidium Garden that no one’s bothered to put out.  Weeks, just blazing away.  Families sitting in the cafe just breathing in the noxious fumes…  But no: those guys get raises, bonuses, off-hour recreation time at Purgatory, functioning 401ks.

What do we get?  We get our lungs eradiated with piles of glowing biotic slag (much appreciated), and last weekend I spent four hours chasing a Pyjak out of a circuit grid.  …And I can’t be sure, but I’m pretty sure that whatever that space monkey got a hold of in there might have accidentally changed our course direction.  I’ve looked at the navi and we seem to be heading to Earth now.

At least when the timeless machine overlords return to free us from the terrible burden of life we will exalt their glorious…

Geez.  My head.

Wait, what did I just type?  …Something about machines?  Oh, yeah: Like I said before: enough already with the EMSs!  We’re up around 7000 now.  It’s ridiculous.  We do not have the storage space!  And they’re just not doing anything!  They just sit there.  I swear, it makes no impact at all.

Oh, and the hologram says hello.  We’ve been talking.  Turns out he’s actually an okay guy.  Got some funny ideas about politics – little racist maybe, but generally okay.  Just – seriously, don’t get him started on synthetics.  He looks like a kid, but he’s got some very old-fashioned ideas.

…Although he does seem to want me to put more explosives in the flooring for some reason.  I remember thinking that was a bad idea, but the more he talks to me the more it seems to make sense.  And I’m not sure why, but when I think about it too long things get a little hazy.

Phew.  My head is buzzing.

And just to let you know, I am going to install that trapdoor in the lower console section.  I know it’s not on the plans, but there’s lovely guy here with glowing eyes (gives off a bit of a President-from-The-West-Wing vibe) who thinks that would be a great idea.  And after he injected that thing into my brain (you knew about that, right?  He said he cleared it with you?) it suddenly seems like a fantastic idea.

Signed,

Terence PrEPARETOBOWBEFORETHEHARBINGERSOFOURPERFECTION!

I mean: Props.  Terence Props.

p.s. – Also, what the hell is a Tribble?  Suddenly they’re everywhere.

Crucible chamber

Marauder Shields: Fanning the Fiction

Posted in comics, literature, video games with tags , , , , , , , , , on December 7, 2012 by drayfish

IMAGE: Marauder Shields by Koobismo

Fan fiction has long had a rather turgid reputation.  For many people, the first images that spring to mind when hearing the word ‘fanfic’ are probably sappy fantasies of Mulder and Scully moving to Miami and having babies; weird psycho-sexual encounters between Harry Potter characters; or stilted, universe-collapsing crossovers titled BattlestarWarsTrekGate* – but in truth the history of fan-made art is a far more complex and fruitful than one might at first presume.  Indeed sometimes, as is arguably the case in the extraordinary Marauder Shield’s series – an alternate fiction designed to retroactively contextualise the controversial ending of Mass Effect, it can be seen as a way of rescuing the original franchise from itself.

Fan fictions have long been a way for those most enamoured with a text to try to engage directly with the work, to project their own identity into the material through the most overt possible act of homage – carving out their own imaginative space within a universe they admire.  But there are many other reasons for undertaking this form of intellectual reappropriation – not all of them merely an attempt to exist within a beloved imaginative landscape – and there are many surprising works of fiction that can emerge from the pursuit.

One can see this diversity of intent by just looking at a few of the most immediate examples that spring to mind.  Aspiring screenwriters looking for work have long been encouraged to develop speculative scripts for established programs that they can then go on to use as evidence for their skill when applying for work – an act that is technically a form of fanfic.  Indeed, Donald Glover of Community fame has an unproduced Simpsons episode going idle that I am going to arrogantly speculate would be funnier than anything the show itself has delivered in the past ten years.**  Secondly, the current publishing sensation E.L. James, author of Fifty Shades of Grey,reportedly began writing her novel as a form of Twilight fan fiction (although I cannot begin to express the wellspring of loathing I have for both franchises…)  Indeed, even the book Wicked by Gregory Maguire, a subversive take on The Wizard of Oz’s Wicked Witch, or Peter Pan in Scarlet by Geraldine McCaughrean, an officially endorsed continuation of J.M. Barrie’s tale, are both technically forms of fan fiction.***

And then there are those works of unsanctioned fan fiction that can be seen to transcend the term, that capture (or even eclipse) the original work so effortlessly that they become, for many fans, the abiding canonical experience.  For some fans (full disclosure: myself included), one of the only good things to have emerged from the whole debacle surrounding the conclusion to Mass Effect 3 earlier this year has been the emergence of an ‘alternate ending’, created by a fan named Koobismo, called Marauder Shields.****

For those unaware, the character of ‘Marauder Shields’ was a meme that surfaced as the disappointment over the Mass Effect ending was at its earliest and hottest stage – indeed, I had already heard of ‘Marauder Shields’ by internet osmosis well before I had any idea what to expect by the actual details of the ending.

To briefly summarise: at the original conclusion of Mass Effect 3, the designers of the game had chosen to conclude their narrative in a dialogue scene with a character called the ‘Catalyst’ – the mouthpiece of the genocidal enemy the central character, Shepard, had been trying to stop all along.  This Catalyst forces Shepard (and by extension the player) to chose one of three vulgar options with which they must end their journey: they must either commit an act of genocide; genetically mutate every living being against their will; or brainwash the enemy in order to themself become the new totalitarian overlord of the galaxy.  It was an alarmingly nihilistic ending, in which a war crime was the price of victory – and to many fans seemed in stark opposition to the inclusive, hopeful message that the series had until that very point, championed.

On March 14th (only a week after the game was released), a player on a message board 4chan noted that because this Catalyst conversation effectively overtook the end of the game in an elaborate depressing cut-scene, this therefore meant that the ‘final boss’ the player encountered was a lowly Marauder (a stock-standard enemy type that recurs constantly throughout the game; his last name, ‘Shields’, came from the graphic above his head that showed, literally, his shields).  In fact, it was soon posited, this Marauder had tried to ‘kill’ the player to save them from seeing that awful ending.  He was, in the greater scheme of things, a misunderstood hero, and if only the player had listened to him and just died, they would have been spared a greater pain…

Koobismo, creator and still guiding hand of the Marauder Shields comic, took this notion of the ‘final boss’ and used the character to make a satirical screw you to the end of the game, actually showing Marauder Shields to be a more complex, introspective and soulful figure, intent on righting the wrongs of a narrative conceit gone haywire.  It was highly comedic, but in truth had nowhere to go once the mighty Marauder blew the Catalyst away, spitting out his resignation like a synthetic Dirty Harry.

Since those first few snarky strips, however, the work has grown and evolved into a full-fleshed and compelling narrative, a genuine and passionate alternate world in which the fiction of Mass Effect continues on, not derailed by the artless deus ex machina and arbitrary moral surrender of the original.  In contrast, the work has rather become emboldened by the act of declaring a loud narrative and thematic ‘No’ to such nihilistic compromise.

The battle in which the characters and player were engaged at the end of Mass Effect 3 still rages on, and ironically, while the player avatar Shepard still functions as the nucleus around which the depicted characters spin, he/she is not directly visualised in the comic – only referred to as another hostage of the drama playing out for his/her sake.  Some characters, who in the original text abandoned their commander, remain fighting by his/her side; others who were offered arbitrary deaths in the final moments of the game, live on to fight tenaciously; perhaps even more extraordinarily, major plot points (like: Why are the Reaper’s even focused on London?, What were the other strike teams doing?, What was the Illusive Man up to anyway?) are offered answers that were ignored, glossed over, or never intended to be justified, in the original.

But above all of this continuation of the story, what Koobismo’s rich, self-aware alternate universe truly offers is the rescue and resurrection of the primary theme that Mass Effect had, until its ending, always abided by, and which it unceremoniously sacrificed (both figuratively and literally) in its endgame.  As Koobismo so perfectly articulates in a written response to the additional paid ‘Leviathan’ DLC: Marauder Shields was an attempt to recapture what had been lost in that ending, what had repugnantly twisted a universe that was so beloved into a shade of its former beauty…

Because, of course…

Of course it had to be…

That emotion that has driven every narrative that has ever meant anything to we precocious little creatures of flesh; that sensation that has ever given breath to our silly, but surprisingly resilient beliefs.  That fire that has burned within us since we first stared out into the immensity of an existence that seemed to vast to comprehend all at once – a universe that we have ever since tried to compartmentalise with myth and legend and fiction…

Obviously it was always going to be hope.

As Koobismo states in that statement of poetics:

One could argue that the solutions presented by the [Catalyst] grant you some kind of hope… And one would be wrong.  The very philosophical themes of the ending indicate that nothing matters, neither in the past (all choices become invalidated), nor the future (everything can be invalidated once again, by another godlike creature with an even stupider plan – these are the new rules of the narrative).  Your hopes, presented to you over the course of the narrative, were false – this is why it stings so much to return to the previous games, this is why replayability gets murdered by this finale.  Let me emphasize this… The crucial emotion of Mass Effect was HOPE.  Believing in a positive outcome fueled by your efforts and sacrifices, which is invalidated retroactively.  You can hide away the “it’s about the journey” asspull – how can you take the same journey again, how can you hope again, if you know that it’s just a lie?****

And for many players (although it is fair to say not all), Koobismo is perfectly, heartbreakingly right.  The seismic shock of that final repugnant end, being forced to rob the universe of the very freedoms that allowed it to yearn and dream, to fight to live not merely survive, ultimately devastated any capacity to return to that narrative, to engage again with the fraud that lies at its core.

For many, there is, at present, no more hope in the original text of Mass Effect 3 – only a love note to moral relativity.  For now, the only place that one can find that sensation again is in the realm of what began as fan-fiction, in Koobismo’s spectacular work Marauder Shields.  For it is here that the characters have not yet given up the fight; here that the audience and author have not abandoned the luminescent hope that always made this narrative grand.  Indeed, it is a belief so immense that it has now carved out a whole new universe, free from the contamination of the old, and the thematic betrayal that undermined the entirety of the journey.

Indeed, it explains why (and I am not ashamed to admit this), after the Extended Cut of Mass Effect 3 was released, I choked up to see the banner rallying-cry  with which Koobismo had signed that week’s release:

FUELLED BY NOTHING BUT FAN LOVE / MASS EFFECT LIVES ON

Damned right it does.

And for that, I cannot personally thank Marauder Shields enough.

Postscript:

In the past few weeks, a mod for the ending of the game Mass Effect 3 has been released by an ingenious and artful modder named MrFob.  Answering the call of many fans who were disheartened by the arbitrary sacrifice of the hero and the total moral surrender of the ending, MrFob tweaked the details of the conclusion to offer an alternate resolve.  The ending plays out much the same, subtracting only to forced genocide of an innocent race of allies and the surrender of the main character to the whim of his/her intolerant enemy’s nihilistic bargain.  Details of this ending, and links to video can be found here: http://social.bioware.com/forum/1/topic/368/index/14795358/1#14795358

 

IMAGE: Marauder Shields by Koobismo

* I call copyright on BattlestarWarTrekGate.  Look for it in theatres never.

** Something he revealed in his appearance on the Nerdist podcast.

*** The Wall Street Journal has quite a nice summary of the history Fanfic that cites many more such examples: http://online.wsj.com/article/SB10001424052702303734204577464411825970488.html

**** Marauder Shields (http://koobismo.deviantart.com/gallery/#)

***** ‘The Leviathan and the death of Hope’ (http://koobismo.deviantart.com/#/d5d7f66)

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